tag:blogger.com,1999:blog-75498791149643324802024-03-14T00:26:54.076-07:00Creation Art GamesAnonymoushttp://www.blogger.com/profile/11190395693869127638noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7549879114964332480.post-39297350044258418642013-02-11T05:35:00.001-08:002013-02-11T05:35:24.432-08:00Our first product: Advanced AI Pro<b>Coming soon</b> to Unity asset store;<b> Advanced AI Pro</b>, the most advanced and easy-to-implement Artificial intelligence solution for Unity game engine.<br />
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<u><b>Features:</b></u><br />
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<ul>
<li>Compatible with Unity's built-in Navigation & Pathfinding system.</li>
<li>Built-in static obstacle avoidance.</li>
<li>Three main classes: Enemy, NPC aggressive, and NPC passive.</li>
<li>Supports user's own animation tracks (idle, chase, wander, attack, hit, die, flee for NPC).</li>
<li>Supports user's own SFX sound tracks for each AI's animation state.</li>
<li>AI can randomly wander in the area to search for the target, or just as friendly NPC.</li>
<li>AI has its field of view range, attacking behaviors and chasing are based on it.</li>
<li>AI has an ear, so it can detect the target behind him by example if this later makes a noise.</li>
<li>Easy to implement and to setup. (A single click to create, assign yor animation/sfx, adjust the parameters according to your needs, and you are done).</li>
<li>AI can do a melee or ranged attack.</li>
<li>Projectile handling for ranged attack.</li>
<li>Comes with ready target's health & projectile scripts, no other programming is required.</li>
<li>Colored graphical gizmos representation of AI's ranges (view, hearing, wandering, inactive) in the editor window.</li>
<li>Full C# source code is available for you to modify it as you want.</li>
</ul>
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<div style="text-align: center;">
<b>More Info & a video tutorial is coming very soon.</b></div>
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